Just so you know, you won't need lm_2DMV with XSI 6.01. It
does all of that trickery automatically in the motion vector
output.
If you still need it, I did send a 64-bit compiled DLL to
Guillaume (at) LM a couple of days ago.
- ½
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Morten
Bartholdy
Sent: 26-Apr-2007 10:13
To:
XSI(at)Softimage.COM
Subject: Re: 32 vs 64 bit
shaders?
Thanks Kris - great! Actually I haven't even
installed XSI 64bit yet, but wanted to know if my usual toolbox of shaders were
reasonably represented in 64 bit by now. So it will be a little while before I
get to try them out, but I will report back. The more info that is put out
on running XSI 64 bit the better for us all I think, as it will make it easier
for others to take the step, and push developers to produce 64 bit versions of
their stuff. For instance it appears from a mail exchange earlier today that
LM_2DMV is not compiled for 64 bit yet which is a bummer - I use it a lot.
Holgers BA shaders are ok, T2S are ok, and I will be checking on mia_archmat
too.
Morten Bartholdy
3D & VFX
Artist
----- Original Message -----
Sent: Thursday, April 26, 2007 3:26
PM
Subject: Re: 32 vs 64 bit shaders?
Well I know someone posted the Muhhair 64 dlls but it also
seems to contain the dlls for all the other shaders too. I haven't tried
them yet but here they are. Let me know how well these work
out.
Kris
Morten Bartholdy wrote:
Does someone here know if Daniel Rinds shaders,
Diffusion, Dirtmap, Diffraction and Muhhair also exist as 64 bit
versions?
Morten Bartholdy
3D & VFX
Artist