RE: 32 vs 64 bit shaders?

Date : Thu, 26 Apr 2007 10:47:34 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: 32 vs 64 bit shaders?
Yes. Just write them out as non-mt files (16-bit or float TIFF should do nicely) and import them into whichever compositor you're using RSMB with.

The blue channel will indicate which pixels are moving. RSMB uses this to help with the blur. You'll have to pipe it into the alpha channel prior to sending it to the RSMB plugin. It was the best I could do since the motion vector -> RGB conversion in mental ray doesn't allow for injecting an arbitrary alpha.

 - ½

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Joe Laffey
Sent: 26-Apr-2007 10:34
To: XSI(at)Softimage.COM
Subject: RE: 32 vs 64 bit shaders?

On Thu, 26 Apr 2007, Halfdan Ingvarsson wrote:

> Just so you know, you won't need lm_2DMV with XSI 6.01. It does all of that trickery automatically in the motion vector output.


So you mean you can use the motion vectors output by XSI 6.01 directly with RSMB?

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