Oh - does someone know if there is an FBX plugin
available for XSI 6 or any way to use the 5 version with it? I checked the FBX
download site at Autodesk and it seems they haven't gootten around to XSI 6
yet...
----- Original Message -----
Sent: Thursday, April 26, 2007 4:13
PM
Subject: Re: 32 vs 64 bit
shaders?
Thanks Kris - great! Actually I haven't even
installed XSI 64bit yet, but wanted to know if my usual toolbox of shaders
were reasonably represented in 64 bit by now. So it will be a little while
before I get to try them out, but I will report back. The more info
that is put out on running XSI 64 bit the better for us all I think, as it
will make it easier for others to take the step, and push developers to
produce 64 bit versions of their stuff. For instance it appears from a mail
exchange earlier today that LM_2DMV is not compiled for 64 bit yet which is
a bummer - I use it a lot. Holgers BA shaders are ok, T2S are ok, and I will
be checking on mia_archmat too.
Morten Bartholdy
3D & VFX
Artist
----- Original Message -----
Sent: Thursday, April 26, 2007 3:26
PM
Subject: Re: 32 vs 64 bit
shaders?
Well I know someone posted the Muhhair 64 dlls but it also
seems to contain the dlls for all the other shaders too. I haven't
tried them yet but here they are. Let me know how well these work
out.
Kris
Morten Bartholdy wrote:
Does someone here know if Daniel Rinds
shaders, Diffusion, Dirtmap, Diffraction and Muhhair also exist as 64
bit versions?
Morten Bartholdy
3D & VFX
Artist