Am I losing it, or has the "pow" function suddenly started clamping its
output to [0,1] in the shaders, in a low level sense. In particular,
I'm noticing that both scalar_math_exponent and color_math_exponent
don't seem to work properly in exponent mode. I mean, it's pretty
reasonable to want to square a number, right? Likewise, it's pretty
reasonable to want to take a value of 2, raise it to the power .5
(taking the square root) and expect to get the square root of 2 back.
I honestly didn't get much sleep last night, so I'm really hoping this
is just me being an idiot somehow. Can someone please double-check this
for me?
I'm on XSI 6.01. Thanks! I did a couple of tests, but probably the
simplest is to get a color_math_exponent node, plug it into a
color_math_basic node set to multiply by .5,.5,.5 and see if you can
ever get an output color on your shader above middle gray by changing
the "color_math_exponent" inputs in "exponent mode." I can't, no matter
what I do. And it works the same way for scalars. On two different
computers.
- Andy
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