Re: particle trails
| Date : Fri, 27 Apr 2007 21:51:52 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "peter boeykens" <peter_b(at)skynet.be> |
| Subject : Re: particle trails |
|
there's quite a few ways to get trails from
particles.
you can have the particles generate 1 static
particle on each frame
you can plot the particle's curves and use those to
create geometry
if you scale the particles quite big and change the
shape to beam you get a streak
you can use beam shaped instances
in compositing there's frame
averaging
you can add each frame on top of the
previous one, and save it out like that before adding the next one.
those are the first I can come up with, there's
more.
each has its own look and use.
admitted, what the page describes doesnt seem
readily possible in XSI
oh, and if you slow down you animation you will
get less gaps with the event emission.
not to say that sub-frame event emission isnt
sorely missed...
|
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