The place IÂm working at currently is Maya centric, doing
commercials mostly. When brought in for the project I asked
if I could do my modelling in XSI, bringing my own license.
Hesistatingly, the lead agreed. We talked about all the
possible pitfalls and gave it a test. In our case, even
with the added conversion process to Maya required,
IÂm still alot faster doing my modelling in XSI, partly
due to itÂs superior polygon core and redraw as well
as to some extend to the easier and artist friendly implementation.
Basically, I spent my entire day pushing [M] and [+] or [-].
Actually, quite rewarding and fun to do so compared to Maya.
Mind you, all setup, animation and rendering is still done in Maya,
(which I personally couldnÂt do in XSI anyway, btw.).
To sum it up, for my tasks, XSI behaves very nicely and integrates
well into the existing Maya pipeline, which is grown over the years
with custom scripts and refined production proven workflows.
IÂm glad I made the offer to use XSI instead of falling back
to Maya (which IÂm actually using since ~2000) directly.
Cheers
tim
----- Original Message -----
From: "Bradley Gabe" <withanar(at)stanwinston.com>
To: <XSI(at)Softimage.COM>
Sent: Saturday, April 28, 2007 2:11 AM
Subject: Re: Framestore jobs?
High end studios do not hire students directly out of schools to head
their departments. They hire industry vets, and most likely people
they've worked with sometime in the past. The dept heads are the ones
who will set up the pipelines and pick the software. The students coming
out of school will learn what they need to get into the studios.
Softimage need to be in the educational systems, I know this has been
brought up before.
Schools liked studios won't change until they see a necessity....when
most of the jobs requests are Maya or Max
it is hard for them to do so. I don't have an answer.
Leoung
Bradley Gabe wrote:
> If a software falls in the forest, and nobody loads it, does it make
> a sound?
>
> It's not enough for one app to be better than another, or a more
> advanced technology than another. That is not going to get XSI into
> the Framestores and Orphanages of the world. It requires the people
> who know how to use it within the context of high end production.
> Wherever those people go, they take their tools of choice and
> comfort with them.
>
> You will see an XSI presence in more studios if and when more CG
> professionals find reason to discover and learn XSI. For that to
> happen, Softimage must offer something unique or exciting enough to
> attract their attention away from what has been working well enough.
>
> -Brad
>
>
> > I understand that, but remember that even Softimage 3D reached the
> > end
> > of the line at one point, and that's when Maya took the lead. I can
> > always dream that some higher ups at Framestore or other big
> > factories
> > would have foresight, plan for change, manage software evolution
> > beyond
> > the next quarter, select the best, care about the nerves of their
> > employees... oh well. I guess the marketplace takes care of all
> > that.
> > And I don't really want to work in a factory anyway.
> >
> > Christian Rittener
> >
> >
> > kim aldis wrote:
> > > I would imagine, like most places of that size, their pipeline is
> > > pretty
> > > solidly based around whatever. It's not a change you'd make
> > > lightly, if at
> > > all.
> > >
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
> > body:
> > unsubscribe xsi
> >
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi