You have a couple of hundred people working for you, a complex pipeline
that's a plate-balancing act to keep reliable and running, hundreds of
thousands of pounds worth of software with thousands of man-hours of custom
software tightly tied into that software. It simply doesn't change.
As I recall, XSI was a couple or 3 years old, ILM were still using SI|3D
that was a good couple of releases prior to the one that was current when
XSI was first released.
You simply don't change anything in organizations of this size. The
repercussions don't' bear thinking about
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of Christian Rittener
> Sent: 27 April 2007 23:57
> To: XSI(at)Softimage.COM
> Subject: Re: Framestore jobs?
>
> I understand that, but remember that even Softimage 3D reached the end
> of the line at one point, and that's when Maya took the lead. I can
> always dream that some higher ups at Framestore or other big factories
> would have foresight, plan for change, manage software evolution beyond
> the next quarter, select the best, care about the nerves of their
> employees... oh well. I guess the marketplace takes care of all that.
> And I don't really want to work in a factory anyway.
>
> Christian Rittener
>
>
> kim aldis wrote:
> > I would imagine, like most places of that size, their pipeline is
> pretty
> > solidly based around whatever. It's not a change you'd make lightly,
> if at
> > all.
> >
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