No unfortunately, that won't work either. Needs to be
a hand keyed situation. Key them here, there, then
offset.
But why would it take soooo long across the network,
it doesn't take more time to load it across the
network. So I have to save locally, copy it to the
server, load it, then submit renders. Blah!
E
--- kim aldis <kim.aldis(at)gmail.com> wrote:
> Each instance is a model. I feel your pain.
>
> Can you work around it by using particle instances
> instead? Everything will
> run smoother if you do.
>
> > -----Original Message-----
> > From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On
> > Behalf Of Eric Lampi
> > Sent: 30 April 2007 16:50
> > To: XSI(at)Softimage.COM
> > Subject: 15 minute save time with instances in
> scene
> >
> > I have a scene with about 2000 instances in it.
> > Saving across a gigabit network takes 15 minutes,
> > saving locally takes less than one minute.
> >
> > We've been saving locally and copying the file to
> the
> > server. Anyone know why this would be happening?
> >
> > Is it a problem with the network or XSI?
> >
> > E
> >
> > Freelance 3-D Animator, F/X Artist
> > ---
> > Unsubscribe? Mail Majordomo(at)Softimage.COM with the
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> > body:
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>
> ---
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>
Freelance 3-D Animator, F/X Artist
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