100 per cent duly noted.
Thanks Andy.
jen
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andy
Jones
Sent: Sunday, April 29, 2007 6:19 PM
To: XSI(at)Softimage.COM
Subject: Re: Framestore jobs?
Well, for starters maybe there should be a checkbox
on both of these job databases that automatically
submits the info on the other job database as well
so that everything is cross-posted by default.
Otherwise, the database on Soft's site might as well
just be a link to XSIBase so that the data would all
live in one place.
And for available jobs, maybe it makes sense to have
some sort of standing listing of companies where
people can send reels. I don't know about other
companies, but for us, generally by the time we're
ramping up for a job, we already need to have the
pile of reels and the list of candidates on hand.
So individual job posts sort of don't even make that
much sense. And it's not like we currently have the
problem of getting too many XSI reels in the mail...
- Andy
Jennifer Goldfinch wrote:
Hi,
I have been reading the thread for the last couple
of days, and I wanted to pipe in for a sec..
I just sent this note out to the training list:
"Wow - it's been a whirlwind 3 months. We've been
all over the places, promoting XSI 6. Starting in LA
at the first launch event at House of Moves, ending
with NAB last week in Vegas - it's been quite a
journey. Now that I am back in the office and
staying put for a while, I am trying to pull
together some information for the Education &
Training portion of our website... I wanted to also
let you know that recently my role at Softimage has
changed slightly in order to allow me additional
time and resources to take on full responsibility
for both Education and Training within the marketing
structure, as well as client relations... And
finally, many of you have asked about our
certification plans. We are working on a strategy
and I hope to have a plan in place and a concrete
response to share with you in the near future."
So my mandate now is to focus on training, training
and training, both from the professional side and
the college side. I am working on several different
initiatives to support the market needs for XSI
artists & TDs, and looking very forward to sharing
it with all of you.
Will things change overnight? No. Is this a huge
priority for Softimage? Yes. There is an opportunity
for XSI adoption in the market, and we are going
after it!
One thing I'll need the community's help with is
this:
http://www.softimage.com/community/get_a_job/talent_bank/
&
http://www.xsibase.com/jobseekersn.php
We want to make sure that it's as up-to-date as
possible, so we can
point our new and potential clients to it, either
at the base or on
soft.com
Occasionally I might be reaching out to you guys &
gals to validate some ideas, as well. .
BTW - our SIG plans are full steam ahead, so please
keep us posted on whether or not you are planning to
attend.
PS Kim - expect an email from me tomorrow. Promise.
:)
See you later!
Jen
Jennifer Goldfinch
Manager, Strategic Relations
Softimage Co. / Avid Technology, Inc.
T: (514) 840-0387
C: (514) 912-0387
F: (514) 845-5676
jgoldfin(at)softimage.com
-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Stefan Andersson
Sent: Saturday, April 28, 2007 2:19 AM
To: XSI(at)Softimage.COM
Subject: Re: Framestore jobs?
To give my pov on the matter (since I'm also in a
maya company now).
XSI talent is hard to come by, let alone TD's that
have XSI experience. I think here is where the big
thing is... the lack of high-end XSI TD's. Sweden is
a small country so therefor the availability of
freelancers/staff is limited. And I would say that
80% uses maya, 15% 3dsmax and the rest (where XSI is
along with Cinema4D, Modo, etc.) is about 5%.
Lack of tools/render engines is also something that
they look at (since you can't find XSI TD's you need
to buy solutions). I don't think we can blame
Softimage too much for this since you can't force
companies to code for your application (only MS is
allowed to act like that....). "The Setup Machine"
for instance is such a tool that would be very handy
for many small-medium studios. The biped guide just
doesn't hack it.
So, without getting into detail to much. All of it
will be solved if
tons of XSI TD's are let out in the world :)
So my wishlist for future "xsiwillkillmayaversion"
there are a few
"things" that is used daily that would really help
(but I'm sure
Softimage are thinking of these things)
* UV unwrapper
* 3D Paint
* 3D Sculpt (even blender has it)
* something like "the setup machine"
* better particles (like the ones shown that no one
is allowed to talk
about)
* point cache (which also supports object
translation)
At least at our studio people are getting a bit
tired of Alias/Autodesk and that maya is not
evolving as it should. Many things that has been on
the communitys wishlist hasn't been implemented (and
we are talking about things from maya 2). Also that
Autodesk is now charge of the ship makes many people
worried. Will maya go the same way as 3dsmax? a race
with version numbers instead of actual progress or
plans of a new generation. Integration problems with
mental ray is also a issue. We battle daily with
things that renders differently from within maya and
how it renders on mental ray standalone. Mainly
because they have implemented things in 8.5 which
mental ray standalone doesn't support.... but you
only notice that once you start rendering....
Oh well... I could go on forever. And I would be
extremely happy if we could jump ship. But being the
only XSI person and 16 maya people, there isn't much
I can do. And here no schools at all are teching XSI
so we can't even get "fresh" xsi talent.
over and out from the dark pit.
/stefan andersson
On 4/28/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:
I may add that the Maya guys do envy me for the
rendertree, render
region and mR´s responsiveness when doing previews
of models. I like
that, too:-)
It´s just that I´m the only one using XSI,
otherwise