RE: online assets and resources, was Re: Framestore jobs?
| Date : Tue, 1 May 2007 10:04:05 +0100 |
| To : <XSI(at)Softimage.COM> |
| From : "kim aldis" <kim.aldis(at)gmail.com> |
| Subject : RE: online assets and resources, was Re: Framestore jobs? |
|
The problem with that discussion was that it was focusing too
much on the details. Issues like viewing, documentation and search are the key
issues, not what the shader ball should look like. Admirable though the effort
was. From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Chris Marshall I was just about to write exactly the same thing. There was
a big discussion on XSI Base a couple of months back about a material presets
library, even down to a URL being registered and some guys creating a
shaderball model. Where did that go? Why don't Soft provide some decent
infrastructure and support for something like this? Netview's got to be the
place for this, but it hasn't really happened. The two main resources for this kind of thing, netview and
xsibase, while great resources have become lacking as the community has grown.
Netview isn’t that well organized, the search isn’t really capable and
descriptions in the tools that are there are lacking in both short description
or documentation. XSIBase, on the other hand, suffers badly from lost links
because nothing is held on the site and the search engine is bad enough that
it’s not worth using. The time is absolutely right for a well thought out, well
maintained resources for xsi. One that’s well organized, regularly checked and
cleaned and one with a google caliber search engine. These things, like the
internet, live or die on the back of an ability to search and find what you’re
looking for. From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf Of Kris Rivel Yeah, I've been saying this for awhile too. I have
lots of shaders and scripts that I know are not available on the web at
all. Many have been handed to me by peers, other xsi list members and
websites that no longer exist. You know... The same sort of thing should be done regarding tools, scripts and shaders. Raise your hand if you've gone to a website only to find that a tool you wanted to use wasn't there anymore. It would be nice if more people would also send their tools to the SoftImage website. Netview is a great resource, but it seems underutilized. E --- Jennifer Goldfinch <jgoldfin(at)Softimage.COM> wrote: 100 per cent duly noted.Thanks Andy.jen-----Original Message-----From: owner-xsi(at)Softimage.COM[mailto:owner-xsi(at)Softimage.COM] On Behalf Of AndyJonesSent: Sunday, April 29, 2007 6:19 PMTo: XSI(at)Softimage.COMSubject: Re: Framestore jobs?Well, for starters maybe there should be a checkboxon both of these job databases that automaticallysubmits the info on the other job database as wellso that everything is cross-posted by default.Otherwise, the database on Soft's site might as welljust be a link to XSIBase so that the data would alllive in one place.And for available jobs, maybe it makes sense to havesome sort of standing listing of companies wherepeople can send reels. I don't know about othercompanies, but for us, generally by the time we'reramping up for a job, we already need to have thepile of reels and the list of candidates on hand.So individual job posts sort of don't even make thatmuch sense. And it's not like we currently have theproblem of getting too many XSI reels in the mail...- AndyJennifer Goldfinch wrote:Hi,I have been reading the thread for the last coupleof days, and I wanted to pipe in for a sec..I just sent this note out to the training list:"Wow - it's been a whirlwind 3 months. We've beenall over the places, promoting XSI 6. Starting in LAat the first launch event at House of Moves, endingwith NAB last week in Vegas - it's been quite ajourney. Now that I am back in the office andstaying put for a while, I am trying to pulltogether some information for the Education &Training portion of our website... I wanted to alsolet you know that recently my role at Softimage haschanged slightly in order to allow me additionaltime and resources to take on full responsibilityfor both Education and Training within the marketingstructure, as well as client relations... Andfinally, many of you have asked about ourcertification plans. We are working on a strategyand I hope to have a plan in place and a concreteresponse to share with you in the near future."So my mandate now is to focus on training, trainingand training, both from the professional side andthe college side. I am working on several differentinitiatives to support the market needs for XSIartists & TDs, and looking very forward to sharingit with all of you.Will things change overnight? No. Is this a hugepriority for Softimage? Yes. There is an opportunityfor XSI adoption in the market, and we are goingafter it!One thing I'll need the community's help with isthis:http://www.softimage.com/community/get_a_job/talent_bank/&http://www.xsibase.com/jobseekersn.phpWe want to make sure that it's as up-to-date aspossible, so we canpoint our new and potential clients to it, eitherat the base or onsoft.comOccasionally I might be reaching out to you guys &gals to validate some ideas, as well. .BTW - our SIG plans are full steam ahead, so pleasekeep us posted on whether or not you are planning toattend.PS Kim - expect an email from me tomorrow. Promise.:)See you later!JenJennifer GoldfinchManager, Strategic RelationsSoftimage Co. / Avid Technology, Inc.T: (514) 840-0387C: (514) 912-0387F: (514) 845-5676jgoldfin(at)softimage.com-----Original Message-----From: owner-xsi(at)Softimage.COM[mailto:owner-xsi(at)Softimage.COM] OnBehalf Of Stefan AnderssonSent: Saturday, April 28, 2007 2:19 AMTo: XSI(at)Softimage.COMSubject: Re: Framestore jobs?To give my pov on the matter (since I'm also in amaya company now).XSI talent is hard to come by, let alone TD's thathave XSI experience. I think here is where the bigthing is... the lack of high-end XSI TD's. Sweden isa small country so therefor the availability offreelancers/staff is limited. And I would say that80% uses maya, 15% 3dsmax and the rest (where XSI isalong with Cinema4D, Modo, etc.) is about 5%.Lack of tools/render engines is also something thatthey look at (since you can't find XSI TD's you needto buy solutions). I don't think we can blameSoftimage too much for this since you can't forcecompanies to code for your application (only MS isallowed to act like that....). "The Setup Machine"for instance is such a tool that would be very handyfor many small-medium studios. The biped guide justdoesn't hack it.So, without getting into detail to much. All of itwill be solved iftons of XSI TD's are let out in the world :)So my wishlist for future "xsiwillkillmayaversion"there are a few"things" that is used daily that would really help(but I'm sureSoftimage are thinking of these things)* UV unwrapper* 3D Paint* 3D Sculpt (even blender has it)* something like "the setup machine"* better particles (like the ones shown that no oneis allowed to talkabout)* point cache (which also supports objecttranslation)At least at our studio people are getting a bittired of Alias/Autodesk and that maya is notevolving as it should. Many things that has been onthe communitys wishlist hasn't been implemented (andwe are talking about things from maya 2). Also thatAutodesk is now charge of the ship makes many peopleworried. Will maya go the same way as 3dsmax? a racewith version numbers instead of actual progress orplans of a new generation. Integration problems withmental ray is also a issue. We battle daily withthings that renders differently from within maya andhow it renders on mental ray standalone. Mainlybecause they have implemented things in 8.5 whichmental ray standalone doesn't support.... but youonly notice that once you start rendering....Oh well... I could go on forever. And I would beextremely happy if we could jump ship. But being theonly XSI person and 16 maya people, there isn't muchI can do. And here no schools at all are teching XSIso we can't even get "fresh" xsi talent.over and out from the dark pit./stefan anderssonOn 4/28/07, Tim Leydecker <BauerOink(at)gmx.de> wrote:I may add that the Maya guys do envy me for therendertree, renderregion and mR´s responsiveness when doing previewsof models. I likethat, too:-)It´s just that I´m the only one using XSI,otherwise === message truncated === Freelance 3-D Animator, F/X Artist --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi -- Eclipse
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- Re: online assets and resources, was Re: Framestore jobs?
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- RE: online assets and resources, was Re: Framestore jobs?
- From: "kim aldis" <kim.aldis(at)gmail.com>
- Re: online assets and resources, was Re: Framestore jobs?
- From: Chris Marshall <chris(at)eclipsecreative.co.uk>
- RE: online assets and resources, was Re: Framestore jobs?
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