RE: online assets and resources, was Re: Framestore jobs?

Date : Tue, 1 May 2007 12:48:52 -0400
To : <XSI(at)Softimage.COM>
From : "Stephen Blair" <Stephen_Blair(at)Softimage.COM>
Subject : RE: online assets and resources, was Re: Framestore jobs?
The wiki itself, not just the docs, can be googled:
 
 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: Tue 01 May 2007 12:35 PM
To: XSI(at)Softimage.COM
Subject: Re: online assets and resources, was Re: Framestore jobs?

i think the softimage wiki is doing quite well..

updated by the softimage staff, capable of being updated by the community (rare, but this could change), great online doc section, and google can be used to search it ( http://softimage.wiki.avid.com/index.php/Category:Documentation ).

take the wiki add a netview section with a more streamlined plugin upload process and view it from inside xsi?

steven



On 5/1/07, kim aldis <kim.aldis(at)gmail.com> wrote:

The two main resources for  this kind of thing, netview and xsibase, while great resources have become lacking as the community has grown. Netview isn't that well organized, the search isn't really capable and descriptions in the tools that are there are lacking in both short description or documentation. XSIBase, on the other hand, suffers badly from lost links because nothing is held on the site and the search engine is bad enough that it's not worth using.

 

The time is absolutely right for a well thought out, well maintained resources for xsi. One that's well organized, regularly checked and cleaned and one with a google caliber search engine. These things, like the internet, live or die on the back of an ability to search and find what you're looking for.

 

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kris Rivel
Sent: 01 May 2007 02:02
To: XSI(at)Softimage.COM
Subject: online assets and resources, was Re: Framestore jobs?

 

Yeah, I've been saying this for awhile too.  I have lots of shaders and scripts that I know are not available on the web at all.  Many have been handed to me by peers, other xsi list members and websites that no longer exist.

This brings up the whole netview thing that I know a few of us ranted about months ago.  Great idea but not well executed and badly in need of an overhaul.  Problem is that somone might share something here but it never makes it out to the public.  Some things are posted on xsibase or other sites.  Many of them never make it to netview.

You also have weird situations like the whole ctrl-shader issue on XSIbase.....what the hell happened there?  Someone not getting along or something and bam....can't find the shaders on XSIbase anymore.  Or the L-glass shader....what ever happened to that guy...fell off the face of the earth.  His site is down, email over quota.

Kris

Eric Lampi wrote:

You know...
 
The same sort of thing should be done regarding tools,
scripts and shaders.
 
Raise your hand if you've gone to a website only to
find that a tool you wanted to use wasn't there
anymore.
 
It would be nice if more people would also send their
tools to the SoftImage website.  Netview is a great
resource, but it seems underutilized.
 
E
 
--- Jennifer Goldfinch <jgoldfin(at)Softimage.COM> wrote:
 
  
100 per cent duly noted.
 
Thanks Andy.
 
jen 
 
-----Original Message-----
From: 
owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Andy
Jones
Sent: Sunday, April 29, 2007 6:19 PM
To: XSI(at)Softimage.COM
Subject: Re: Framestore jobs?
 
Well, for starters maybe there should be a checkbox
on both of these job databases that automatically
submits the info on the other job database as well
so that everything is cross-posted by default. 
Otherwise, the database on Soft's site might as well
just be a link to XSIBase so that the data would all
live in one place.
 
And for available jobs, maybe it makes sense to have
some sort of standing listing of companies where
people can send reels.  I don't know about other
companies, but for us, generally by the time we're
ramping up for a job, we already need to have the
pile of reels and the list of candidates on hand. 
So individual job posts sort of don't even make that
much sense.  And it's not like we currently have the
problem of getting too many XSI reels in the mail...
 
- Andy
 
Jennifer Goldfinch wrote:
 
    
Hi,
 
I have been reading the thread for the last couple
      
of days, and I wanted to pipe in for a sec.. 
    
I just sent this note out to the training list:
 
"Wow - it's been a whirlwind 3 months. We've been
      
all over the places, promoting XSI 6. Starting in LA
at the first launch event at House of Moves, ending
with NAB last week in Vegas - it's been quite a
journey. Now that I am back in the office and
staying put for a while, I am trying to pull
together some information for the Education &
Training portion of our website... I wanted to also
let you know that recently my role at Softimage has
changed slightly in order to allow me additional
time and resources to take on full responsibility
for both Education and Training within the marketing
structure, as well as client relations... And
finally, many of you have asked about our
certification plans. We are working on a strategy
and I hope to have a plan in place and a concrete
response to share with you in the near future."
    
So my mandate now is to focus on training, training
      
and training, both from the professional side and
the college side. I am working on several different
initiatives to support the market needs for XSI
artists & TDs, and looking very forward to sharing
it with all of you.
    
Will things change overnight? No. Is this a huge
      
priority for Softimage? Yes. There is an opportunity
for XSI adoption in the market, and we are going
after it!
    
One thing I'll need the community's help with is
      
this:
 
http://www.softimage.com/community/get_a_job/talent_bank/
& 
    
http://www.xsibase.com/jobseekersn.php
We want to make sure that it's as up-to-date as
      
possible, so we can 
    
point our new and potential clients to it, either
      
at the base or on 
    
soft.com
 
Occasionally I might be reaching out to you guys &
      
gals to validate some ideas, as well. .
    
BTW - our SIG plans are full steam ahead, so please
      
keep us posted on whether or not you are planning to
attend.
    
PS Kim - expect an email from me tomorrow. Promise.
      
:)
    
See you later!
 
Jen
 
Jennifer Goldfinch
Manager, Strategic Relations
Softimage Co. / Avid Technology, Inc.
 
T: (514) 840-0387
C: (514) 912-0387
F: (514) 845-5676
jgoldfin(at)softimage.com
 
 
 
 
 
 
 
 
-----Original Message-----
From: 
owner-xsi(at)Softimage.COM
      
[mailto:owner-xsi(at)Softimage.COM] On 
    
Behalf Of Stefan Andersson
Sent: Saturday, April 28, 2007 2:19 AM
To: 
XSI(at)Softimage.COM
Subject: Re: Framestore jobs?
 
To give my pov on the matter (since I'm also in a
      
maya company now).
    
XSI talent is hard to come by, let alone TD's that
      
have XSI experience. I think here is where the big
thing is... the lack of high-end XSI TD's. Sweden is
a small country so therefor the availability of
freelancers/staff is limited. And I would say that
80% uses maya, 15% 3dsmax and the rest (where XSI is
along with Cinema4D, Modo, etc.) is about 5%.
    
Lack of tools/render engines is also something that
      
they look at (since you can't find XSI TD's you need
to buy solutions). I don't think we can blame
Softimage too much for this since you can't force
companies to code for your application (only MS is
allowed to act like that....). "The Setup Machine"
for instance is such a tool that would be very handy
for many small-medium studios. The biped guide just
doesn't hack it.
    
So, without getting into detail to much. All of it
      
will be solved if 
    
tons of XSI TD's are let out in the world :)
 
So my wishlist for future "xsiwillkillmayaversion"
      
there are a few 
    
"things" that is used daily that would really help
      
(but I'm sure 
    
Softimage are thinking of these things)
 
* UV unwrapper
* 3D Paint
* 3D Sculpt (even blender has it)
* something like "the setup machine"
* better particles (like the ones shown that no one
      
is allowed to talk 
    
about)
* point cache (which also supports object
      
translation)
    
At least at our studio people are getting a bit
      
tired of Alias/Autodesk and that maya is not
evolving as it should. Many things that has been on
the communitys wishlist hasn't been implemented (and
we are talking about things from maya 2). Also that
Autodesk is now charge of the ship makes many people
worried. Will maya go the same way as 3dsmax? a race
with version numbers instead of actual progress or
plans of a new generation. Integration problems with
mental ray is also a issue. We battle daily with
things that renders differently from within maya and
how it renders on mental ray standalone. Mainly
because they have implemented things in 
8.5 which
mental ray standalone doesn't support.... but you
only notice that once you start rendering....
    
Oh well... I could go on forever. And I would be
      
extremely happy if we could jump ship. But being the
only XSI person and 16 maya people, there isn't much
I can do. And here no schools at all are teching XSI
so we can't even get "fresh" xsi talent.
    
over and out from the dark pit.
 
/stefan andersson
 
 
 
On 4/28/07, Tim Leydecker 
<BauerOink(at)gmx.de> wrote:
 
 
      
I may add that the Maya guys do envy me for the
        
rendertree, render 
    
region and mR´s responsiveness when doing previews
        
of models. I like 
    
that, too:-)
 
It´s just that I´m the only one using XSI,
        
otherwise 
    
=== message truncated ===
 
 
Freelance 3-D Animator, F/X Artist
 
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