while we are on the topic, here are a few render tree
features i would like to see.
-dont lock materials when they are influenced by overrides.
-enable overrides to interject mid tree rather than completely override
a branch, ie inserting a raytype before the
material.
-always show overrides in partitions, so you dont have to
switch to them to edit/ see them.
Sam Cuttriss
3D Aficionado
Steven Caron wrote:
which i hope will continue to get enhancements...
-overriding cluster based materials
-improved SDK access
-speed/performance
-work flow enhancements. it is good now, just as other parts of the
software changes work flow may be affected. the pass view in v6 is a
little harder to navigate than it was before. the new functionality is
welcome but so is working easily with this new functionality
On 5/1/07, Francois
Lord <francoislord(at)gmail.com>
wrote:
I
continue to think that the pass system in XSI is the one best feature
of the entire software.
Steven Caron wrote:
> xsi pass management is such a great feature. IMO the devs really
had
> the fore sight
>
> http://www.vanilla-seed.com/details_des_fonctions_en.html
>
> a pass management system plugin for Max...
>
> it has a pass compositing option that they can see inside Max. it
> isn't hard to automate this with the fxtree, but it would be nice
if
> this automation was found in xsi.
>
> steven
>
>
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