Re: slight OT: they want what we got!

Date : Tue, 1 May 2007 21:14:31 +0200
To : <XSI(at)Softimage.COM>
From : "peter boeykens" <peter_b(at)skynet.be>
Subject : Re: slight OT: they want what we got!
the cool thing is that it's not restricted to preset passes, and rather a very generalised tool.
you can use it beyond just renderpasses, and use it to organise your scene for different tasks.
 
an example is rendermapping: you can create a pass in which you have the source object and shader for creating the rendermap, and then another pass where you test the results.
Or you can set up an "interaction pass", where you tweak visibility and all kinds of settings for higher performance and where you see control geometry, and then have the "render ready" pass which is tuned just for that: rendering.
 
And of course, it shines for organising complex scenes to get rendered into seperate elements.
 
That's allways been softimage's forte: very solid general purpose tools, that can improve your workflow.
 
I've heard nightmarish stories recently about a feature film being done on maya without any pass management system. as in: one saved scene per pass to render. that's so 90's :-)
 
 
----- Original Message -----
Sent: Tuesday, May 01, 2007 8:32 PM
Subject: Re: slight OT: they want what we got!

It is.  We spent so much money at my previous job trying to code externally some functionality similar to the one in XSI.  And even then, it still wasn't that great. 

-Lu

On 5/1/07, Francois Lord <francoislord(at)gmail.com> wrote:
I continue to think that the pass system in XSI is the one best feature
of the entire software.

Steven Caron wrote:
> xsi pass management is such a great feature. IMO the devs really had
> the fore sight
>
> http://www.vanilla-seed.com/details_des_fonctions_en.html
>
> a pass management system plugin for Max...
>
> it has a pass compositing option that they can see inside Max. it
> isn't hard to automate this with the fxtree, but it would be nice if
> this automation was found in xsi.
>
> steven
>
>
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--
Meng Yang Lu
Rigging/FX TD

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