> -overriding cluster based materials
It is already possible. Just create an empty geometry in the partition and apply your "cluster material" on it.
> -improved SDK access
I find the SDK well documented for pass/partitions etc... What do you think is missing ?
> -work flow enhancements.
Something I always miss with the pass system is that you can't export passes with a model.
I understand it is not possible as models are under the scene_root model and passes aren't. A system to export/import passes used by a model is very useful. The merge scene system is a workaround, but not very handy.
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Guillaume Laforge | La Maison
On Tue, 1 May 2007 11:44:18 -0700, "Steven Caron" <carons(at)gmail.com> wrote:
> which i hope will continue to get enhancements...
>
> -overriding cluster based materials
> -improved SDK access
> -speed/performance
> -work flow enhancements. it is good now, just as other parts of the
> software
> changes work flow may be affected. the pass view in v6 is a little harder
> to
> navigate than it was before. the new functionality is welcome but so is
> working easily with this new functionality
>
>
> On 5/1/07, Francois Lord <francoislord(at)gmail.com> wrote:
>>
>> I continue to think that the pass system in XSI is the one best feature
>> of the entire software.
>>
>> Steven Caron wrote:
>> > xsi pass management is such a great feature. IMO the devs really had
>> > the fore sight
>> >
>> > http://www.vanilla-seed.com/details_des_fonctions_en.html
>> >
>> > a pass management system plugin for Max...
>> >
>> > it has a pass compositing option that they can see inside Max. it
>> > isn't hard to automate this with the fxtree, but it would be nice if
>> > this automation was found in xsi.
>> >
>> > steven
>> >
>> >
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>
>
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Guillaume Laforge | La Maison
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