Re: a bird wing?

Date : Tue, 1 May 2007 12:37:35 -0700
To : XSI(at)Softimage.COM
From : "Graham D Clark" <mailgrahamdclark(at)gmail.com>
Subject : Re: a bird wing?
Hey Chris
Haha, thats funny.
Its not uh on my resume for some reason (please be kind it was just a pitch project we got stuck on), but
I was in f'ing bird wing hell for this project:
http://www.luciferthemovie.com/
-had decent animators controls based on this paper:
http://grail.cs.washington.edu/projects/flight/wu2003realistic.html
note diagram on page 3 for where bends should occur and types of joints to use.
-wings fully articulated, opened, closed, option to bend in anatomically incorrect but animators requested cartoon ways etc
-had smooth transition of feathers across bones and feathers did not flip or overlap much even in extreme positions unlike on the usual wing rig egs out there,
-very little overlap of feathers (not visible in shots anyway),
-blended shader of hair to instantiated feathers to geo feathers (texture space across instantiates etc is tricky)
-hair to feather wind dynamics (thanks to the real 3d noise tool deved by highly skilled Ben Barker, sorry but xsis is crapstatic)
-etc etc anyway so much  to deal with, give me call later tnite Ill tell you about it and help.
Cheers to you in T.O.
Graham
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Graham D Clark
Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose Ave, Hollywood, CA 90038
http://www.grahamdclark.com | http://www.linkedin.com/in/grahamclark | http://www.xsibase.com/articles.php?detail=117

On 5/1/07, Chris Johnson <chrisj(at)topixfx.com> wrote:
Anybody remember a web page/blog/etc that talked about rigging a bird wing?

I found feather stuff but I'm looking specifically for a bird wing.

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