What would you like to see in the SDK for passes?
In 6.0, we added a PassContainer object which covers pass add/remove/list operations, and extended the Pass object so that you could manage properties and framebuffers on it.
- ½
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Graham D Clark
Sent: 01-May-2007 15:51
To: XSI(at)Softimage.COM
Subject: Re: slight OT: they want what we got!
Hey Guillaume,
On 5/1/07, Guillaume Laforge <guillaume(at)alamaison.fr> wrote:
>
> > -overriding cluster based materials
>
> It is already possible. Just create an empty geometry in the partition and apply your "cluster material" on it.
thats one of the kludges, but its difficult to support, ie move around, track, rebuild, and manage, in a large pipeline
>
> > -improved SDK access
>
> I find the SDK well documented for pass/partitions etc... What do you think is missing ?
SDK documentation is OK
"SDK access" is not,
proper oops access not strings
>
> > -work flow enhancements.
>
> Something I always miss with the pass system is that you can't export passes with a model.
> I understand it is not possible as models are under the scene_root model and passes aren't. A system to export/import passes used by a model is very useful. The merge scene system is a workaround, but not very handy.
Yeah! we really need that for pipes
--
Graham D Clark
Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose Ave, Hollywood, CA 90038 http://www.grahamdclark.com | http://www.linkedin.com/in/grahamclark |
http://www.xsibase.com/articles.php?detail=117
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