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OMG there is a website for this!!!
i have something to put in my print port for school now!
On 5/1/07, Graham D Clark <
mailgrahamdclark(at)gmail.com> wrote:Hey Chris Haha, thats funny. Its not uh on my resume for some reason (please be kind it was just a pitch project we got stuck on), but
I was in f'ing bird wing hell for this project:
http://www.luciferthemovie.com/ -had decent animators controls based on this paper:
http://grail.cs.washington.edu/projects/flight/wu2003realistic.html
note diagram on page 3 for where bends should occur and types of joints to use. -wings fully articulated, opened, closed, option to bend in anatomically incorrect but animators requested cartoon ways etc -had smooth transition of feathers across bones and feathers did not flip or overlap much even in extreme positions unlike on the usual wing rig egs out there,
-very little overlap of feathers (not visible in shots anyway), -blended shader of hair to instantiated feathers to geo feathers (texture space across instantiates etc is tricky) -hair to feather wind dynamics (thanks to the real 3d noise tool deved by highly skilled Ben Barker, sorry but xsis is crapstatic)
-etc etc anyway so much to deal with, give me call later tnite Ill tell you about it and help. Cheers to you in T.O. Graham -- Graham D Clark Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose Ave, Hollywood, CA 90038
http://www.grahamdclark.com |
http://www.linkedin.com/in/grahamclark |
http://www.xsibase.com/articles.php?detail=117
On 5/1/07, Chris Johnson <
chrisj(at)topixfx.com> wrote:
Anybody remember a web page/blog/etc that talked about rigging a bird
wing?
I found feather stuff but I'm looking specifically for a bird wing.
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