OT Photoshop CS3 extended *.obj format?

Date : Wed, 2 May 2007 00:25:09 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : OT Photoshop CS3 extended *.obj format?
Hi guys,

does anyone of you allready use the Adobe Photoshop
CS3 extended 3D functionality in production?

Can you comment on limitations with the supported
fileformats or nasty bits like getting in the right one from
multiple UVsets, possibly bloated files (especially with
the *.obj format) or other, more classic buggers like
partially flipped faces, lost Normalsmoothing or the likes?

It may sound a bit early but I´m expecting a large wave
of Second Life, Print and generally (web)agency requests
for supplying actual geometry instead of just highrez pictures.

XSI is particularly strong in the render(mapp)ing realm which
should make it an ideal combination with CS3 if it wouldn´t save
these bloated *.obj files (cotaining tripple or more bisectors).

I don´t want to say the late Maya 8 and Maya 8.5 are any
better with *.obj (it´s getting worse and worse) nor have
I done much with Collada sofar (I may facour that?).

Whatever, it is expectable that that CS3 3D thing is
going to produce a certain amount of jobs that are
(at least initially) prone to loads of (client)user errors
and I would just like to know if anyone allready thought
about that or just happens to enjoy painting his (uv)maps?

Cheers

tim


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