Re: Storing Fcurves as an object

Date : Wed, 02 May 2007 01:37:42 +0200
To : XSI(at)Softimage.COM
From : Andy Jones <andy(at)thefront.com>
Subject : Re: Storing Fcurves as an object
For structured situations, I generally do the same. For unstructured on-the-fly stuff, I often end up just pulling the animation over on a model or something and copyPasting it to its new home. Unless the model's heavy of course. For ongoing unstructured stuff, I set up a little FCurve carrier model, load it in both scenes and set up any relationships to/from it, export/import the FCurves as actions and script or directly drive via expressions the target parameters (depending on the setup).

-Andy

Bradley Gabe wrote:

I use Action Sources myself. Put the curve or curves in there, change the string name of the ActionSourceItem to the Target parameter, then apply Action.

You mean like a preset?



On 5/1/07, Andre DeAngelis <andre.deangelis(at)ubisoft.com <mailto:andre.deangelis(at)ubisoft.com>> wrote:
Has anyone come up with a way to copying Fcruves without exporting to an
external file or plotting?  Can Fcurves saved as objects?

JS or Python both appreciated.

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