For structured situations, I generally do the same. For unstructured
on-the-fly stuff, I often end up just pulling the animation over on a
model or something and copyPasting it to its new home. Unless the
model's heavy of course. For ongoing unstructured stuff, I set up a
little FCurve carrier model, load it in both scenes and set up any
relationships to/from it, export/import the FCurves as actions and
script or directly drive via expressions the target parameters
(depending on the setup).
-Andy
Bradley Gabe wrote:
I use Action Sources myself. Put the curve or curves in there, change
the string name of the ActionSourceItem to the Target parameter, then
apply Action.
You mean like a preset?
On 5/1/07, Andre DeAngelis <andre.deangelis(at)ubisoft.com <mailto:andre.deangelis(at)ubisoft.com>> wrote:
Has anyone come up with a way to copying Fcruves without exporting to an
external file or plotting? Can Fcurves saved as objects?
JS or Python both appreciated.
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