Hi Dan,
You can try something like this :
if(!isDansDataExist())
var myAnotn = AddProp( "Annotation", myScnroot, siDefaultPropagation, myAnotnName );
function isDansDataExist()
{
myScnroot = ActiveProject.ActiveScene.Root;
myAnotnName = "DansData";
result = 0;
oEnum = new Enumerator( myScnroot.properties ) ;
for (;!oEnum.atEnd();oEnum.moveNext() )
{
var oProp = oEnum.item() ;
if(oProp.Name == "DansData" )
{
LogMessage("your annotation already exist under the scene root")
result = 1;
}
}
return result
}
Cheers
--
Guillaume Laforge | La Maison
On Wed, 2 May 2007 16:02:53 +0100, "Dan Yargici" <danyargici(at)gmail.com> wrote:
> I'm attempting to write a little script which will create an Annotation on
> the scene root, however i'd like to check if this rather uniquely-named
> Annotation already exists so I can zap it and re-make it.... I've tried:
>
> //------------------------------
>
> myScnroot = ActiveProject.ActiveScene.Root;
> myAnotnName = "DansData";
>
> var myAnotn = AddProp( "Annotation", myScnroot, siDefaultPropagation,
> myAnotnName );
>
> myTrash = myScnroot.FindChildren (myAnotnName);
> logmessage (myTrash.Name);
>
> //-----------------------------
>
> and it outputs:
>
> //INFO :
>
> Nothing, basically..... I notice in the SDK (under FindChildren) that
> there
> doesn't appear to be a Type for annotations - is this why?
>
> Also, what's the best way to check it exists or not? Would my example (if
> it
> worked) return an error if it found nothing? or just keep going?
>
> Thanks,
>
> DAN
>
>
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi