RE: Particle attraction

Date : Wed, 2 May 2007 15:15:06 -0400
To : <XSI(at)Softimage.COM>
From : "Vincent Fortin" <vincent.fortin(at)ubisoft.com>
Subject : RE: Particle attraction

I’d dare to say it’s impossible with XSI’s actual toolset. I just tried inversing the particle avoidance parameter in the spdl but no luck L

The behavior is definitely scriptable but, again, probably not worth it because of the speed.

 

I’d like to see something like Maya’s per-vertex fields in XSI. I did some bubbles once where bubbles with a size bigger than a given threshold would start attracting the other bubbles around them. It’s surprising how fast Maya manages this when you consider that, with each particle carrying its own set of force attributes, the simulation iterations go exponent 2.

 

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dan Hope
Sent: Wednesday, May 02, 2007 10:02 AM
To: xsi(at)Softimage.COM
Subject: Particle attraction

 

Ola Senors i Senorita(s)
 
I'm trying to get particles of the same pType to attract each other based on distance and wander around in small groups. I'm not animating teenagers with White Lightning before you ask...
 
Anyone got any ideas?
 
Ta
 
Dan


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