I’d dare to say it’s impossible with XSI’s
actual toolset. I just tried inversing the particle avoidance parameter in the
spdl but no luck L
The behavior is definitely scriptable but, again,
probably not worth it because of the speed.
I’d like to see something like Maya’s
per-vertex fields in XSI. I did some bubbles once where bubbles with a size
bigger than a given threshold would start attracting the other bubbles around
them. It’s surprising how fast Maya manages this when you consider that, with
each particle carrying its own set of force attributes, the simulation
iterations go exponent 2.
From:
owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Dan Hope
Sent: Wednesday, May 02, 2007
10:02 AM
To: xsi(at)Softimage.COM
Subject: Particle attraction