Re: Particle attraction

Date : Wed, 02 May 2007 16:37:54 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <francoislord(at)gmail.com>
Subject : Re: Particle attraction
If I'm not mistaken, this Maya force is the Newton force. Essencially taken from Dynamation, this force applies the laws of gravity to each particle so they are attracted to each other in an orbiting fashion.

<OT>
There was a great demonstration of this force in the Imax movie Cosmic Voyage when matter in the universe begins to form chunks after the Big Bang. It took a super computer several weeks (if not months) to simulate this scene. It was awsome.
</OT>


Vincent Fortin wrote:

I’d dare to say it’s impossible with XSI’s actual toolset. I just tried inversing the particle avoidance parameter in the spdl but no luck L


The behavior is definitely scriptable but, again, probably not worth it because of the speed.

I’d like to see something like Maya’s per-vertex fields in XSI. I did some bubbles once where bubbles with a size bigger than a given threshold would start attracting the other bubbles around them. It’s surprising how fast Maya manages this when you consider that, with each particle carrying its own set of force attributes, the simulation iterations go exponent 2.

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*From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On Behalf Of *Dan Hope
*Sent:* Wednesday, May 02, 2007 10:02 AM
*To:* xsi(at)Softimage.COM
*Subject:* Particle attraction


Ola Senors i Senorita(s)

I'm trying to get particles of the same pType to attract each other based on distance and wander around in small groups. I'm not animating teenagers with White Lightning before you ask...

Anyone got any ideas?

Ta

Dan

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