Re: Particle attraction
| Date : Wed, 02 May 2007 14:50:43 -0700 |
| To : XSI(at)Softimage.COM |
| From : Bradley Gabe <withanar(at)stanwinston.com> |
| Subject : Re: Particle attraction |
1) Set up your particle sim in Maya or Houdini, render it out
2) Get>Primitive>Grid
3) Get>Material>Constant
4) Get>Texture>Image
5) Map the effect onto the grid in XSI
viola!
yep, 1996. And most of the effects in this movie cannot be done in XSI today. Vincent Fortin wrote: >>> Hope it's still in theaters >>> > Gulp... 1996! > > -----Original Message----- > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf > Of Vincent Fortin > Sent: Wednesday, May 02, 2007 4:58 PM > To: XSI(at)Softimage.COM > Subject: RE: Particle attraction > > Ah good to know, Francois. Hope it's still in theaters. Is it > stereoscopic by any chance? > > Just a precision: in Maya, any force field can be applied > "per-particle". And each parameter on that force can be controlled > "per-particle" so you can have 1,000+ different newtons affecting your > particle cloud. > It's quite useful for making flying pollen over a wheat field for > example. Every time I have to do this in XSI I end up animating a bunch > of Eddies manually. Even with expressions, the turnaround time is still > much slower compared to the procedural nature of a particle system. Ohh > well... had to rant a little... > > -----Original Message----- > From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf > Of Francois Lord > Sent: Wednesday, May 02, 2007 4:38 PM > To: XSI(at)Softimage.COM > Subject: Re: Particle attraction > > If I'm not mistaken, this Maya force is the Newton force. Essencially > taken from Dynamation, this force applies the laws of gravity to each > particle so they are attracted to each other in an orbiting fashion. > > <OT> > There was a great demonstration of this force in the Imax movie Cosmic > Voyage when matter in the universe begins to form chunks after the Big > Bang. It took a super computer several weeks (if not months) to simulate > > this scene. It was awsome. > </OT> > > Vincent Fortin wrote: > >> I'd dare to say it's impossible with XSI's actual toolset. I just >> tried inversing the particle avoidance parameter in the spdl but no >> > luck L > >> The behavior is definitely scriptable but, again, probably not worth >> it because of the speed. >> >> I'd like to see something like Maya's per-vertex fields in XSI. I did >> some bubbles once where bubbles with a size bigger than a given >> threshold would start attracting the other bubbles around them. It's >> surprising how fast Maya manages this when you consider that, with >> each particle carrying its own set of force attributes, the simulation >> > > >> iterations go exponent 2. >> >> >> > ------------------------------------------------------------------------ > >> *From:* owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] *On >> Behalf Of *Dan Hope >> *Sent:* Wednesday, May 02, 2007 10:02 AM >> *To:* xsi(at)Softimage.COM >> *Subject:* Particle attraction >> >> Ola Senors i Senorita(s) >> >> I'm trying to get particles of the same pType to attract each other >> based on distance and wander around in small groups. I'm not animating >> > > >> teenagers with White Lightning before you ask... >> >> Anyone got any ideas? >> >> Ta >> >> Dan >> >> >> > ------------------------------------------------------------------------ > >> Try Live.com - your fast, personalised homepage with all the things >> you care about in one place. in one place. >> <http://www.live.com/?mkt=en-gb> >> >> > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in > body: > unsubscribe xsi > > --- > Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: > unsubscribe xsi > > --- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi
-- Bradley R. Gabe | Senior Creature TD | Stan Winston Studio |
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- From: Francois Lord <francoislord(at)gmail.com>
- RE: Particle attraction
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