Re: Envelope mesh jumping
| Date : Thu, 3 May 2007 16:48:08 +0200 |
| To : <XSI(at)Softimage.COM> |
| From : "peter boeykens" <peter_b(at)skynet.be> |
| Subject : Re: Envelope mesh jumping |
|
sorry for the newbie answer, but are you sure all weights are normalised?
a total of 100% weight assignment to the total of
all bones. No more, no less.
its easy enough with the weight panel, as long as
you keep the normalise check box on.
you can check this easily by moving your skeleton
way off into space.
if there's points remaining close to the
origin, creating spikes, then they're less than 100% weighted.
if there's spike going further away than the
skeleton, they would be more than 100% weighted.
and you can solve it easily enough too:
select the offending points, make sure the
normalise check box is turned on, and assign 0 weight in add mode to some bone.
that should normalise the weights. you should see the spikes immediately jumping
into place.
you can also play around with the smooth
brush.
|
- References:
- Envelope mesh jumping
- From: "Jonny Grew" <jonny.grew(at)clearpost.co.uk>
- Envelope mesh jumping
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