Sorry, not really, Roadkill does not offer a Relax functionality for an
already existing UV set, unless I'm mistaken here...
-André
Steven Caron wrote:
kim's roadkill link helpful at all?
steven
On 5/3/07, *André Adam* <a_adam(at)49games.de <mailto:a_adam(at)49games.de>>
wrote:
Heya,
I'm currently looking for a utility which does a decent Relax on about
1.500.000 UVs while keeping the island borders intact. XSI actually is
fast enough, if one assigns the Relax op via scripting, downside
is that
the algorithm does a really bad job on a mesh this dense, that's
why I'm
looking for alternatives.
Cheers, thanks in advance for a hint or two... :)
-André
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