Try that or Unfold 3D. The demo is limited on that one though whilst the
Headus one is in open beta. The relax function in XSI is just useless for me
99% of the time. It doesn't have a relax by face angle option like Max. I
don't understand how you even have that many sample points in the editor and
have it going. For me the uv editor interactivity is absolutely horrible on
mid-high rez meshes even when maximizing and muting the TE viewport. The
texture editor in XSI ranks up there at the top of things needing serious
upgrading imo and many others......especially for games work.
-wayne
----- Original Message -----
From: "Greg Maguire" <greenboots(at)earthlink.net>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 03, 2007 3:29 PM
Subject: Re: UV Relax App?
Check out headus UVLayout It won't take long for them to fire you up a
license, and it's free to try right now.
http://tinyurl.com/26llrf
--
Greg Maguire
greg(at)zoogloo.net
415.568.0450 c
501.647.8890 f
http://www.zoogloo.net
On May 3, 2007, at 11:57 AM, André Adam wrote:
Heya,
I'm currently looking for a utility which does a decent Relax on about
1.500.000 UVs while keeping the island borders intact. XSI actually is
fast enough, if one assigns the Relax op via scripting, downside is that
the algorithm does a really bad job on a mesh this dense, that's why I'm
looking for alternatives.
Cheers, thanks in advance for a hint or two... :)
-André
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