I completely second the unusability of the TE on heavy geometry. To get
the relax op working, I applied it through scripting. The operator
itself isn't that slow, to solve on 1.500.000 UVs it needed something
like 30 seconds. The problem in the TE is the sample point selection. If
I try to select samples inside of that mesh, I can go and kill XSI
through the task manager after after waiting ages for it to return...
I already tried Unfold 3d, but it's algorithm doesn't seem to be fast
enough for this purpose, after waiting 15 Minutes for it to finish I
kicked it through the TM. I will try UVLayout today, thanks for the tip,
I had completely forgotten about it!
Cheers, and thanks again for all the help!
-André
Wayne Williams wrote:
Try that or Unfold 3D. The demo is limited on that one though whilst
the Headus one is in open beta. The relax function in XSI is just
useless for me 99% of the time. It doesn't have a relax by face angle
option like Max. I don't understand how you even have that many sample
points in the editor and have it going. For me the uv editor
interactivity is absolutely horrible on mid-high rez meshes even when
maximizing and muting the TE viewport. The texture editor in XSI ranks
up there at the top of things needing serious upgrading imo and many
others......especially for games work.
-wayne
----- Original Message ----- From: "Greg Maguire"
<greenboots(at)earthlink.net>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 03, 2007 3:29 PM
Subject: Re: UV Relax App?
Check out headus UVLayout It won't take long for them to fire you
up a license, and it's free to try right now.
http://tinyurl.com/26llrf
--
Greg Maguire
greg(at)zoogloo.net
415.568.0450 c
501.647.8890 f
http://www.zoogloo.net
On May 3, 2007, at 11:57 AM, André Adam wrote:
Heya,
I'm currently looking for a utility which does a decent Relax on
about 1.500.000 UVs while keeping the island borders intact. XSI
actually is fast enough, if one assigns the Relax op via scripting,
downside is that the algorithm does a really bad job on a mesh this
dense, that's why I'm looking for alternatives.
Cheers, thanks in advance for a hint or two... :)
-André
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