I´m not too afffiliated with agencies directly but still heard of a hefty increase
in jobs revolving around the creation of backrounds (compareable to matte
paintings), mostly from the automotive branch here in Germany last year.
In general, everything that requires some fitting perspective and may reduce
the restrictions of weather and money on a shooting seems to be a good
candidate to get hand these CS3 functions thrown at, be it simple cut out
crowds mapped onto planes, buildings, trees all that stuff that is tedious to
align or transform using the existing 2D warp tools.
On the other hand, there may well be an increase in demand for exquisitely
built models with highrez textures and non-overlapping UVs, ready to be
dropped into a CS3 comp. This would require to know exactly what CS3
supports and how people expect to use these features for their work.
After all, I haven´t been thrilled so much by an Adobe product update for years.
Cheers
tim
----- Original Message -----
From: "Morten Bartholdy" <xsi(at)colorshopvfx.dk>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 03, 2007 10:36 AM
Subject: Re: OT Photoshop CS3 extended *.obj format?
> Hi Tim,
>
> I think it hardly opens up actual market oportunities to someone like me - at most
> it could be one more (small) selling point to a client that on top of other
> products - animations, VFX, highres stills etc. I can also provide 3D models for
> their own PS artists, in case that may be required. Not entirely OT - but relevant
> at that anyway.
> I certainly would not be the one to pop open that can before a client - I'd rather
> have the client ask me to deliver good 3D stills. After all I like to think there
> is a lot!! more control with the look in XSI than in PS.
>
> Morten Bartholdy
> 3D & VFX Artist
>
>
>
> ----- Original Message -----
> From: "Tim Leydecker" <BauerOink(at)gmx.de>
> To: <XSI(at)Softimage.COM>
> Sent: Thursday, May 03, 2007 7:21 AM
> Subject: Re: OT Photoshop CS3 extended *.obj format?
>
>
>> Never mind.
>>
>> I would have thought some of you would also
>> like to marvel at the consequences and the
>> opportunities the introduction of 3D to the
>> marketleading 2D app will have for us 3D types.
>>
>> I understand that this may probably be too OT
>> or at least would mean giving away a great idea...
>>
>> Cheers
>>
>> tim
>>
>>
>> ----- Original Message -----
>> From: "Tim Leydecker" <BauerOink(at)gmx.de>
>> To: <XSI(at)Softimage.COM>
>> Sent: Wednesday, May 02, 2007 12:25 AM
>> Subject: OT Photoshop CS3 extended *.obj format?
>>
>>
>>> Hi guys,
>>>
>>> does anyone of you allready use the Adobe Photoshop
>>> CS3 extended 3D functionality in production?
>>>
>>> Can you comment on limitations with the supported
>>> fileformats or nasty bits like getting in the right one from
>>> multiple UVsets, possibly bloated files (especially with
>>> the *.obj format) or other, more classic buggers like
>>> partially flipped faces, lost Normalsmoothing or the likes?
>>>
>>> It may sound a bit early but I´m expecting a large wave
>>> of Second Life, Print and generally (web)agency requests
>>> for supplying actual geometry instead of just highrez pictures.
>>>
>>> XSI is particularly strong in the render(mapp)ing realm which
>>> should make it an ideal combination with CS3 if it wouldn´t save
>>> these bloated *.obj files (cotaining tripple or more bisectors).
>>>
>>> I don´t want to say the late Maya 8 and Maya 8.5 are any
>>> better with *.obj (it´s getting worse and worse) nor have
>>> I done much with Collada sofar (I may facour that?).
>>>
>>> Whatever, it is expectable that that CS3 3D thing is
>>> going to produce a certain amount of jobs that are
>>> (at least initially) prone to loads of (client)user errors
>>> and I would just like to know if anyone allready thought
>>> about that or just happens to enjoy painting his (uv)maps?
>>>
>>> Cheers
>>>
>>> tim
>>>
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>>
>>
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>
>
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