RE: Particles or cards for crowd?

Date : Fri, 4 May 2007 10:22:43 -0400
To : <XSI(at)Softimage.COM>
From : "Vincent Fortin" <vincent.fortin(at)ubisoft.com>
Subject : RE: Particles or cards for crowd?
>>sort of weirdish update behaviors in the viewports.  Like, the
particles' 
orientations jump around a bit.

Are you using instancing? Over here the update is horrible: bounding
boxes rotate and change color randomly while orbiting the camera.
Sometimes it looks like there's two of them overlapping... funny ;)
It could be a graphic card issue but I remember having that a long time
ago.

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Andy Jones
Sent: Friday, May 04, 2007 10:12 AM
To: XSI(at)Softimage.COM
Subject: Re: Particles or cards for crowd?

Aside from the crashing, the scop has been a lot easier, since I don't 
need an event on every PType.  So far, both methods have sort of 
weirdish update behaviors in the viewports.  Like, the particles' 
orientations jump around a bit.  I haven't really gotten to rendering 
yet, but it seems to at least do the right thing at that point.

- Andy

Vincent Fortin wrote:

>>>With an event there's no guarantee that any objects - camera - that
>>>      
>>>
>you access from the event script will have been updated properly when
>the script runs.
>Kim, have you got specific problems with that? It's probably slower
than
>a scop connection although I've never had any issue reading the data
in.
>I can think of a few other issues with pEvents though!!
>Vincent
>
>-----Original Message-----
>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
Behalf
>Of Kim Aldis
>Sent: Friday, May 04, 2007 4:40 AM
>To: XSI(at)Softimage.COM
>Subject: RE: Particles or cards for crowd?
>
>For this one I'd use a scripted op rather than an event, Andy. With an
>event
>there's no guarantee that any objects - camera - that you access from
>the
>event script will have been updated properly when the script runs. 
>
>Whether that'll sort your sketching problem, I'm not sure.
>
>  
>
>>-----Original Message-----
>>From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>>Behalf Of Andy Jones
>>Sent: 04 May 2007 08:29
>>To: XSI(at)Softimage.COM
>>Subject: Particles or cards for crowd?
>>
>>Hey,
>>
>>I'm trying to do a simple test with a crowd of "card" people.  I.e., I
>>want to be able to create a whole bunch of 2D grids in my scene that
>>orient straight up, but with an up-vector to the camera, and have
>>randomized offsets in the sequence of images serving as the texture.
>>That way, it won't be as noticeable when the same person is used
>>multiple times, as their motion won't sync up.
>>
>>I've managed to make a particle cloud with PEvent scripts that deal
>>with
>>the orientation properly.  But now I'm finding it difficult to sketch
>>particles to place them where I want them and have them still be
>>effected by the script.  Only the simulated particles seem to have the
>>event applied.  Is there a way around this?
>>
>>If not, is there a way to do a randomized retiming of the texture
>>sequence within a shader without having to create a bajillion
>>    
>>
>different
>  
>
>>materials?  If so, I could do this with standard 3D objects...
>>
>>- Andy
>>
>>
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