Re: Kill noIcon!

Date : Fri, 04 May 2007 16:49:47 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: Kill noIcon!
We have heavy object libraries around which contain data up to four years old and which are always in the flow, adding and removing items for certain projects. I'd say we never had the slightest chance to avoid tens or hundreds of noIcon instances to pile up. Now I'm looking for a decent way of consolidating. I'm really fine with a single source/clip pair kept by the scene, it's all the other garbage I want to delete. And I can't do so, even if I disconnect every single instance from any shader and data-whatsoever-container under the hood of the render tree.

   -André


Andreas Bystrom wrote:
well they are system clips, just like the scene_material is a system material..

if you are a bit careful when working you should only have one of
those clips in a scene..



On 5/4/07, André Adam <a_adam(at)49games.de> wrote:
Heya,

why is it absolutely impossible to delete sources and clips which
reference the noIcon picture??? They pile up to the sky in our
libraries. I want them dead. Now. Except for a single one perhaps.
Anyone found the trigger? ;)

-André

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