An on scene load event that chucks out unused clips?
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
> Behalf Of André Adam
> Sent: 04 May 2007 15:50
> To: XSI(at)Softimage.COM
> Subject: Re: Kill noIcon!
>
> We have heavy object libraries around which contain data up to four
> years old and which are always in the flow, adding and removing items
> for certain projects. I'd say we never had the slightest chance to
> avoid
> tens or hundreds of noIcon instances to pile up. Now I'm looking for a
> decent way of consolidating. I'm really fine with a single source/clip
> pair kept by the scene, it's all the other garbage I want to delete.
> And
> I can't do so, even if I disconnect every single instance from any
> shader and data-whatsoever-container under the hood of the render tree.
>
> -André
>
>
> Andreas Bystrom wrote:
> > well they are system clips, just like the scene_material is a system
> > material..
> >
> > if you are a bit careful when working you should only have one of
> > those clips in a scene..
> >
> >
> >
> > On 5/4/07, André Adam <a_adam(at)49games.de> wrote:
> >> Heya,
> >>
> >> why is it absolutely impossible to delete sources and clips which
> >> reference the noIcon picture??? They pile up to the sky in our
> >> libraries. I want them dead. Now. Except for a single one perhaps.
> >> Anyone found the trigger? ;)
> >>
> >> -André
>
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