Re: Kill noIcon!

Date : Fri, 4 May 2007 11:33:46 -0400
To : XSI(at)Softimage.COM
From : "Bernard Lebel" <3dbernard(at)gmail.com>
Subject : Re: Kill noIcon!
Yep, it's always been the case for me as well....

Bernard



On 5/4/07, André Adam <a_adam(at)49games.de> wrote:
The problem is I can't seem to delete unused noIcon pics. Not through
the interface and not using scripting. Give it a try:

var KillMeIfYouCan =
CreateImageClip(Application.InstallationPath(siFactoryPath) +
"/Application/rsrc/noIcon.pic", "LaLa");
DeleteObj(KillMeIfYouCan);
LogMessage("Still alive! : " + KillMeIfYouCan.FullName);


Kim Aldis wrote: > An on scene load event that chucks out unused clips? > > >> -----Original Message----- >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On >> Behalf Of André Adam >> Sent: 04 May 2007 15:50 >> To: XSI(at)Softimage.COM >> Subject: Re: Kill noIcon! >> >> We have heavy object libraries around which contain data up to four >> years old and which are always in the flow, adding and removing items >> for certain projects. I'd say we never had the slightest chance to >> avoid >> tens or hundreds of noIcon instances to pile up. Now I'm looking for a >> decent way of consolidating. I'm really fine with a single source/clip >> pair kept by the scene, it's all the other garbage I want to delete. >> And >> I can't do so, even if I disconnect every single instance from any >> shader and data-whatsoever-container under the hood of the render tree. >> >> -André >> >> >> Andreas Bystrom wrote: >> >>> well they are system clips, just like the scene_material is a system >>> material.. >>> >>> if you are a bit careful when working you should only have one of >>> those clips in a scene.. >>> >>> >>> >>> On 5/4/07, André Adam <a_adam(at)49games.de> wrote: >>> >>>> Heya, >>>> >>>> why is it absolutely impossible to delete sources and clips which >>>> reference the noIcon picture??? They pile up to the sky in our >>>> libraries. I want them dead. Now. Except for a single one perhaps. >>>> Anyone found the trigger? ;) >>>> >>>> -André

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