Maybe something like this :
var KillMeIfYouCan = CreateImageClip(Application.InstallationPath(siFactoryPath) +"/Application/rsrc/noIcon.pic", "LaLa");
//--------------
var changeFile = Application.InstallationPath(siFactoryPath) +"/Data/XSI_SAMPLES/Pictures/b.bmp" ;
KillMeIfYouCan.parameters("SourceFileName").value = changeFile ;
DeleteObj(KillMeIfYouCan);
LogMessage("killed !");
//--------------
1/2
--
Guillaume Laforge | La Maison
On Fri, 4 May 2007 17:39:57 +0200, "Ahmidou Lyazidi" <ahmidou.xsi(at)gmail.com> wrote:
> same here
>
> 2007/5/4, Bernard Lebel <3dbernard(at)gmail.com>:
>>
>> Yep, it's always been the case for me as well....
>>
>> Bernard
>>
>>
>>
>> On 5/4/07, Andrà Adam <a_adam(at)49games.de> wrote:
>> > The problem is I can't seem to delete unused noIcon pics. Not through
>> > the interface and not using scripting. Give it a try:
>> >
>> > var KillMeIfYouCan =
>> > CreateImageClip(Application.InstallationPath(siFactoryPath) +
>> > "/Application/rsrc/noIcon.pic", "LaLa");
>> > DeleteObj(KillMeIfYouCan);
>> > LogMessage("Still alive! : " + KillMeIfYouCan.FullName);
>> >
>> >
>> > Kim Aldis wrote:
>> > > An on scene load event that chucks out unused clips?
>> > >
>> > >
>> > >> -----Original Message-----
>> > >> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On
>> > >> Behalf Of Andrà Adam
>> > >> Sent: 04 May 2007 15:50
>> > >> To: XSI(at)Softimage.COM
>> > >> Subject: Re: Kill noIcon!
>> > >>
>> > >> We have heavy object libraries around which contain data up to four
>> > >> years old and which are always in the flow, adding and removing
> items
>> > >> for certain projects. I'd say we never had the slightest chance to
>> > >> avoid
>> > >> tens or hundreds of noIcon instances to pile up. Now I'm looking
> for
>> a
>> > >> decent way of consolidating. I'm really fine with a single
>> source/clip
>> > >> pair kept by the scene, it's all the other garbage I want to
> delete.
>> > >> And
>> > >> I can't do so, even if I disconnect every single instance from any
>> > >> shader and data-whatsoever-container under the hood of the render
>> tree.
>> > >>
>> > >> -AndrÃ
>> > >>
>> > >>
>> > >> Andreas Bystrom wrote:
>> > >>
>> > >>> well they are system clips, just like the scene_material is a
> system
>> > >>> material..
>> > >>>
>> > >>> if you are a bit careful when working you should only have one of
>> > >>> those clips in a scene..
>> > >>>
>> > >>>
>> > >>>
>> > >>> On 5/4/07, Andrà Adam <a_adam(at)49games.de> wrote:
>> > >>>
>> > >>>> Heya,
>> > >>>>
>> > >>>> why is it absolutely impossible to delete sources and clips which
>> > >>>> reference the noIcon picture??? They pile up to the sky in our
>> > >>>> libraries. I want them dead. Now. Except for a single one
> perhaps.
>> > >>>> Anyone found the trigger? ;)
>> > >>>>
>> > >>>> -AndrÃ
>> >
>> > ---
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>> >
>>
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