Re: Kill noIcon!

Date : Fri, 04 May 2007 12:40:58 -0400
To : XSI(at)Softimage.COM
From : Francois Lord <francoislord(at)gmail.com>
Subject : Re: Kill noIcon!
I'm not having any problems deleting noIcon.pic here.
Running the little script snippet returns
// INFO : Still alive! :


Ahmidou Lyazidi wrote:
same here

2007/5/4, Bernard Lebel <3dbernard(at)gmail.com <mailto:3dbernard(at)gmail.com>>:

    Yep, it's always been the case for me as well....

    Bernard



    On 5/4/07, André Adam <a_adam(at)49games.de
    <mailto:a_adam(at)49games.de>> wrote:
    > The problem is I can't seem to delete unused noIcon pics. Not
    through
    > the interface and not using scripting. Give it a try:
    >
    > var KillMeIfYouCan =
    > CreateImageClip(Application.InstallationPath(siFactoryPath) +
    > "/Application/rsrc/noIcon.pic", "LaLa");
    > DeleteObj(KillMeIfYouCan);
    > LogMessage("Still alive! : " + KillMeIfYouCan.FullName);
    >
    >
    > Kim Aldis wrote:
    > > An on scene load event that chucks out unused clips?
    > >
    > >
    > >> -----Original Message-----
    > >> From: owner-xsi(at)Softimage.COM
    <mailto:owner-xsi(at)Softimage.COM> [mailto:owner-xsi(at)Softimage.COM
    <mailto:owner-xsi(at)Softimage.COM>] On
    > >> Behalf Of André Adam
    > >> Sent: 04 May 2007 15:50
    > >> To: XSI(at)Softimage.COM <mailto:XSI(at)Softimage.COM>
    > >> Subject: Re: Kill noIcon!
    > >>
    > >> We have heavy object libraries around which contain data up
    to four
    > >> years old and which are always in the flow, adding and
    removing items
    > >> for certain projects. I'd say we never had the slightest
    chance to
    > >> avoid
    > >> tens or hundreds of noIcon instances to pile up. Now I'm
    looking for a
    > >> decent way of consolidating. I'm really fine with a single
    source/clip
    > >> pair kept by the scene, it's all the other garbage I want to
    delete.
    > >> And
    > >> I can't do so, even if I disconnect every single instance
    from any
    > >> shader and data-whatsoever-container under the hood of the
    render tree.
    > >>
    > >>     -André
    > >>
    > >>
    > >> Andreas Bystrom wrote:
    > >>
    > >>> well they are system clips, just like the scene_material is
    a system
    > >>> material..
    > >>>
    > >>> if you are a bit careful when working you should only have
    one of
    > >>> those clips in a scene..
    > >>>
    > >>>
    > >>>
    > >>> On 5/4/07, André Adam < a_adam(at)49games.de
    <mailto:a_adam(at)49games.de>> wrote:
    > >>>
    > >>>> Heya,
    > >>>>
    > >>>> why is it absolutely impossible to delete sources and clips
    which
    > >>>> reference the noIcon picture??? They pile up to the sky in our
    > >>>> libraries. I want them dead. Now. Except for a single one
    perhaps.
    > >>>> Anyone found the trigger? ;)
    > >>>>
    > >>>>     -André
    >
    > ---
    > Unsubscribe? Mail Majordomo(at)Softimage.COM
    <mailto:Majordomo(at)Softimage.COM> with the following text in body:
    > unsubscribe xsi
    >

    ---
    Unsubscribe? Mail Majordomo(at)Softimage.COM
    <mailto:Majordomo(at)Softimage.COM> with the following text in body:
    unsubscribe xsi



--- Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body: unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.