RE: 1/2 OT: Programming Languages for XSI

Date : Mon, 7 May 2007 15:45:41 -0400
To : <XSI(at)Softimage.COM>
From : "Halfdan Ingvarsson" <hingvars(at)Softimage.COM>
Subject : RE: 1/2 OT: Programming Languages for XSI
Yes, indeed. You can even modify python parse trees through the 'parser' module, prior to execution. Or create them from scratch.
 
 - ½


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Kim Aldis
Sent: 07-May-2007 15:04
To: XSI(at)Softimage.COM
Subject: RE: 1/2 OT: Programming Languages for XSI

It?s self referential then?

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Halfdan Ingvarsson
Sent: 07 May 2007 19:12
To: XSI(at)Softimage.COM
Subject: RE: 1/2 OT: Programming Languages for XSI

 

Heck. Even Python has Python support.

 

 - ½

 


From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Steven Caron
Sent: 07-May-07 14:08
To: XSI(at)Softimage.COM
Subject: Re: 1/2 OT: Programming Languages for XSI

 

thought i would chime in...

modo has python support.

On 5/7/07, Francois Lord <francoislord(at)gmail.com > wrote:

And rumors about Flame and Smoke.

Bernard Lebel wrote:
> On 5/7/07, Chris Trimble < trimbo(at)gmail.com> wrote:
>>
>> Python also has the benefit of being in Maya and Motionbuilder, even
>> Blender.
>
>
> + RealFlow
> + the Gimp
> and I heard Houdini and Toxic...
>
>
>
> Bernard
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