Re: Semi OT: Helge's supercool hair dynamics thing....

Date : Thu, 10 May 2007 12:42:54 -0400
To : <XSI(at)Softimage.COM>
From : "Wayne Williams" <w1343(at)comcast.net>
Subject : Re: Semi OT: Helge's supercool hair dynamics thing....
Hasn't Helge been working for Soft now for a couple years?

----- Original Message ----- From: "jason" <jason(at)blackginger.tv>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 10, 2007 12:18 PM
Subject: Re: Semi OT: Helge's supercool hair dynamics thing....



looks pretty good, i'd luv to get my hands on it, especially since i'm doing hair/fur Rnd at the moment!!
jason


----- Original Message ----- From: "Marc-Andre Carbonneau" <marc-andre.carbonneau(at)ubisoft.com>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 10, 2007 5:35 PM
Subject: RE: Semi OT: Helge's supercool hair dynamics thing....



But does it have hair self-collision?
I know this would probably be horrible on the cpus but it really shows
when hair go thru each other. :(


-----Original Message----- From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Graham D Clark Sent: May 10, 2007 11:18 AM To: XSI(at)Softimage.COM Subject: Re: Semi OT: Helge's supercool hair dynamics thing....

It rocked, I hope hair dynamics in XSI gets this 'kind' of control.
Hopefully XSI makes their own hair so the obviously needed feature of
curve control of attributes along strand is implemented, plus goals.
It saved us having to have mutliple hair setups/rigs.
Thanks Helge, and Adam who pitched in too.
Graham
--
Graham D Clark
Paramount Pictures, Marx Brothers Building, Room 111, 5555 Melrose
Ave, Hollywood, CA 90038
http://www.grahamdclark.com | http://www.linkedin.com/in/grahamclark |
http://www.xsibase.com/articles.php?detail=117

On 5/10/07, Dan Yargici <danyargici(at)gmail.com> wrote:
Was just nosing around the old xsi-blog and stumbled across this entry
from
almost 2 years ago to the day!

 http://www.xsi-blog.com/archives/21

 I'd totally forgotten about it - Helge, if you're out there!  I was
wondering if you still have any thoughts about releasing it?  We've
just
been playing with the current hair dynamics here and it really is
quite a
black art.....

 Anyways, enough gabbing....

DAN
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