Re: making a cubic cubic map

Date : Thu, 10 May 2007 23:00:02 +0200
To : XSI(at)Softimage.COM
From : Fabian Schnuer <admin(at)schnuer.com>
Subject : Re: making a cubic cubic map
No i mean that the texture support is lets say 5x5x5 units in length
instead of the bounding box. I've tried to do this via script but
couldnt find a way to get my hand on the texture support created by
CreateProjection() since the output argument for that is broken it
seems. (it doenst return the real name as it says in the docs but
instead you get the same you put in as the desired name, without any
numbers it had to append to avoid conflicts) 

Also since the OM support in that area of the sdk is somewhat
non-existant i cant get a hold of it otherwise. The only options i can
think of now is to do some ugly solutions. Like initially giving it a
guaranteed unique name and then using that to get hold of the
projection, scale it, rename it to something sensible and forget about
it. I might just go and do that unless there is a smarter way of doing
this. I was just hoping someone knows a pretty and simple way of doing
this.

Fabian

On Thu, 2007-05-10 at 15:44 -0400, Wayne Williams wrote:
> Do you mean selecting the texture projection, hitting enter, then choosing 
> one of the other cubic format options or something else?
> 
> ----- Original Message ----- 
> From: "Fabian Schnuer" <admin(at)schnuer.com>
> To: <xsi(at)Softimage.COM>
> Sent: Thursday, May 10, 2007 2:50 PM
> Subject: making a cubic cubic map
> 
> 
> > Hi,
> > when applying a cubic map it always adjusts itself to the bbox of the
> > object. I was wondering if there is a way to apply it so its actually
> > cubic since that is most useful when you have square maps and dont want
> > them stretched all over the place.
> >
> > thanks,
> > Fabian
> >
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