Hi,
Could you create the texture projection with no object selected & then connect afterwards?
Would be nice to have the option somewhere though.
Same goes for creating texture maps that conform to the size the image being projected (unless I missed something) - quite possible)
Adam.
> -----Original Message-----
> From: owner-xsi(at)Softimage.COM
> [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Fabian Schnuer
> Sent: 10 May 2007 22:00
> To: XSI(at)Softimage.COM
> Subject: Re: making a cubic cubic map
>
> No i mean that the texture support is lets say 5x5x5 units in
> length instead of the bounding box. I've tried to do this via
> script but couldnt find a way to get my hand on the texture
> support created by
> CreateProjection() since the output argument for that is
> broken it seems. (it doenst return the real name as it says
> in the docs but instead you get the same you put in as the
> desired name, without any numbers it had to append to avoid
> conflicts)
>
> Also since the OM support in that area of the sdk is somewhat
> non-existant i cant get a hold of it otherwise. The only
> options i can think of now is to do some ugly solutions. Like
> initially giving it a guaranteed unique name and then using
> that to get hold of the projection, scale it, rename it to
> something sensible and forget about it. I might just go and
> do that unless there is a smarter way of doing this. I was
> just hoping someone knows a pretty and simple way of doing this.
>
> Fabian
>
> On Thu, 2007-05-10 at 15:44 -0400, Wayne Williams wrote:
> > Do you mean selecting the texture projection, hitting enter, then
> > choosing one of the other cubic format options or something else?
> >
> > ----- Original Message -----
> > From: "Fabian Schnuer" <admin(at)schnuer.com>
> > To: <xsi(at)Softimage.COM>
> > Sent: Thursday, May 10, 2007 2:50 PM
> > Subject: making a cubic cubic map
> >
> >
> > > Hi,
> > > when applying a cubic map it always adjusts itself to the bbox of
> > > the object. I was wondering if there is a way to apply it so its
> > > actually cubic since that is most useful when you have
> square maps
> > > and dont want them stretched all over the place.
> > >
> > > thanks,
> > > Fabian
> > >
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