Re: making a cubic cubic map

Date : Fri, 11 May 2007 10:25:37 +0200
To : <XSI(at)Softimage.COM>
From : "Tim Leydecker" <BauerOink(at)gmx.de>
Subject : Re: making a cubic cubic map
I also find the way the projections are scaling themselves a bit less than ideal.

My workaround is usually to create a grid (or a cube in your case) with the
desired dimensions and assign the projection to that reference object, then
manually link the other object (I´d initially want to project onto ) to that projection.


The advantage is, creating a fitting projection across multiple objects is easy
to achieve in the above way and it is also quite helpful when exchanging scenes
with other apps (where it may be neccessary to edit or recreate projections).

Cheers

tim

----- Original Message ----- From: "Adam Seeley" <adam.seeley(at)clearpost.co.uk>
To: <XSI(at)Softimage.COM>
Sent: Thursday, May 10, 2007 11:30 PM
Subject: RE: making a cubic cubic map



Hi,

Could you create the texture projection with no object selected & then connect afterwards?

Would be nice to have the option somewhere though.

Same goes for creating texture maps that conform to the size the image being projected (unless I missed something) - quite possible)

Adam.


-----Original Message-----
From: owner-xsi(at)Softimage.COM
[mailto:owner-xsi(at)Softimage.COM] On Behalf Of Fabian Schnuer
Sent: 10 May 2007 22:00
To: XSI(at)Softimage.COM
Subject: Re: making a cubic cubic map

No i mean that the texture support is lets say 5x5x5 units in
length instead of the bounding box. I've tried to do this via
script but couldnt find a way to get my hand on the texture
support created by
CreateProjection() since the output argument for that is
broken it seems. (it doenst return the real name as it says
in the docs but instead you get the same you put in as the
desired name, without any numbers it had to append to avoid
conflicts)

Also since the OM support in that area of the sdk is somewhat
non-existant i cant get a hold of it otherwise. The only
options i can think of now is to do some ugly solutions. Like
initially giving it a guaranteed unique name and then using
that to get hold of the projection, scale it, rename it to
something sensible and forget about it. I might just go and
do that unless there is a smarter way of doing this. I was
just hoping someone knows a pretty and simple way of doing this.

Fabian

On Thu, 2007-05-10 at 15:44 -0400, Wayne Williams wrote:
> Do you mean selecting the texture projection, hitting enter, then
> choosing one of the other cubic format options or something else?
>
> ----- Original Message -----
> From: "Fabian Schnuer" <admin(at)schnuer.com>
> To: <xsi(at)Softimage.COM>
> Sent: Thursday, May 10, 2007 2:50 PM
> Subject: making a cubic cubic map
>
>
> > Hi,
> > when applying a cubic map it always adjusts itself to the bbox of
> > the object. I was wondering if there is a way to apply it so its
> > actually cubic since that is most useful when you have
square maps
> > and dont want them stretched all over the place.
> >
> > thanks,
> > Fabian
> >
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