RE: Using all our framebuffers in the FXTree....

Date : Mon, 14 May 2007 14:12:42 +0100
To : <XSI(at)Softimage.COM>
From : "Kim Aldis" <XSI(at)kim-aldis.co.uk>
Subject : RE: Using all our framebuffers in the FXTree....

Yes. It’s called Roadkill. http://www.pullin-shapes.co.uk/

 

And, as if by magic …. http://www.kim-aldis.co.uk/index.php?option=com_content&task=view&id=52&Itemid=59

 

 

From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf Of Axel Akesson
Sent: 14 May 2007 10:55
To: XSI(at)Softimage.COM
Subject: Re: Using all our framebuffers in the FXTree....

 

Doesn't *other software from the dark side* have something like Blenders UV tools as a plug-in?

On 5/14/07, Stefan Andersson < sanders3d(at)gmail.com> wrote:

Funny.... I've been playing with Blender now for a week and I'm
getting hooked :) Though, only a few specific things are a bit better
than in XSI. The UV tools they have is really good, and I can only
hope that XSI and *other software from the dark side* would embrace
what they have done and take it even further.

oh well, sorry for bursting in like this. Please continue with the
buffer-FXtree-thing

regards
stefan


On 5/14/07, Dan Yargici <danyargici(at)gmail.com > wrote:
> I'm not bashing on XSI or claiming Blender is the saviour of the modern
> world... however, watching this: http://tinyurl.com/26ao8a
>
> I can't help feeling that there's been a few missed opportunities with
> regards to the FXTree and the various buffers we've been able to render out
> but not use all this time.
>
> Forgetting the post re-texturing (using a UVs pass) for a second, just being
> able to use our Tags channel to "convert a number from an Object Index pass
> to an anti-aliased alpha mask" as this Blender node does would be very
> welcome.
>
> DAN
>
>


--
__________________________________________
Pixel Abuser (at) http://www.swiss.se/
Blog (at) http://sanders3d.blogspot.com/
work e.mail: stefan [at] swiss.se
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