Re: generator ops, self installing plugins

Date : Wed, 16 May 2007 09:05:51 -0700
To : XSI(at)Softimage.COM
From : javier <javier.vdp(at)gmail.com>
Subject : Re: generator ops, self installing plugins
kim

 You dont need to freeze the geometry if youare using a scop, only if you are creating your geometry on script
I have seen polymesh generators die on me if the poly index array is incorrectly connected.



On 5/16/07, Kim Aldis <XSI(at)kim-aldis.co.uk> wrote:
Got it. Freeze the seed object first.

> -----Original Message-----
> From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM ] On
> Behalf Of Kim Aldis
> Sent: 15 May 2007 17:02
> To: XSI(at)Softimage.COM
> Subject: generator ops, self installing plugins
>
> Messing around with a generator op, compiled, one that creates a
> polymesh.
> Last time I did this was in the days prior to self installing plugins
> and
> I've got it into my head that all I did was hand the op a dummy mesh
> onto
> which I then just picked up from the output port and did a geom.Set()
> using
> a vector and long array. Using the same principle in a self installing
> plugin it dies spectacularly enough that I have to be getting it more
> than a
> little wrong and as usual, looking for an example hasn't particularly
> worked
> and the wiki remains in the stone age as far as this is concerned
>
> . Would someone mind pointing me in the right direction. Thanks.
>
> www.kim-aldis.co.uk
> kim(at)kim-aldis.co.uk
> Gallery of Work
>
>
>
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