Make sure you have 64bit and 32bit versions of all shaders/plugins, or
you have someone there who can compile 64bit. We're using 1 workgroup
for both platforms and it seems to be fine.
The only things that are wonky on the farm are simulations. 32bit and
64bit seems to calculate things a bit differently, and even the cache
format seems different for syflex on the two platforms. Our custom
render farm has options to render on either 32bit or 64bit so this
hasn't caused any major problems. So if you have a flexible
customizable render farm, you should be okay.
Nguyen.
Frantisek Hradecky wrote:
Thanks for comments, we will be testing new machines soon, so if we
discover some obstacles i will post our experiences.
Thanks,
Frantisek.
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