dissolve texture with alpha mask

Date : Tue, 22 May 2007 12:08:29 -0400
To : XSI(at)Softimage.COM
From : "Ponthieux, Joey" <j.ponthieux(at)nasa.gov>
Subject : dissolve texture with alpha mask
Hello,
I have a polygon which has a texture mapped on it. The texture has an alpha which is used to mask out unwanted areas of the image. All unwanted areas should be transparent. I can construct this appearance but I am finding that I am unable to fade the positive part of the image in and out.


For example, if I had a card, and I textured the letter A on the card, only the letter would be visible, everything else on the card would be transparent. Then I want to dissolve the letter in and out at will while maintaining the base transparency.

I have tried constant shaders, sprite shaders, layers etc. I have manipulated mask connections, alpha connections, but still I can find no way to accomplish this. Any suggestions would be greatly apreciated.

--
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.

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