Hello,
I have a polygon which has a texture mapped on it. The texture has
an alpha which is used to mask out unwanted areas of the image. All
unwanted areas should be transparent. I can construct this appearance
but I am finding that I am unable to fade the positive part of the image
in and out.
For example, if I had a card, and I textured the letter A on the card,
only the letter would be visible, everything else on the card would be
transparent. Then I want to dissolve the letter in and out at will while
maintaining the base transparency.
I have tried constant shaders, sprite shaders, layers etc. I have
manipulated mask connections, alpha connections, but still I can find no
way to accomplish this. Any suggestions would be greatly apreciated.
--
Joey Ponthieux
NCI Information Systems Inc.
NASA Langley Research Center
____________________________________________________________
Opinions stated here-in are strictly those of the author and
do not represent the opinions of NASA or any other party.
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