Re: dissolve texture with alpha mask

Date : Tue, 22 May 2007 19:01:12 +0200
To : XSI(at)Softimage.COM
From : Andy Jones <andy(at)thefront.com>
Subject : Re: dissolve texture with alpha mask
Are you using a sprite shader? If so, separate your alpha channel and multiply it by a scalar that represents the value of the overall presence of your "letter A." So, basically, you end up manipulating your alpha channel so that it ranges between 0 where there is never any image and the alpha value of the fully present part of the image. So, if it's 50% opaque, the alpha goes from 0 to .5.

- Andy

Ponthieux, Joey wrote:

Hello,
I have a polygon which has a texture mapped on it. The texture has an alpha which is used to mask out unwanted areas of the image. All unwanted areas should be transparent. I can construct this appearance but I am finding that I am unable to fade the positive part of the image in and out.


For example, if I had a card, and I textured the letter A on the card, only the letter would be visible, everything else on the card would be transparent. Then I want to dissolve the letter in and out at will while maintaining the base transparency.

I have tried constant shaders, sprite shaders, layers etc. I have manipulated mask connections, alpha connections, but still I can find no way to accomplish this. Any suggestions would be greatly apreciated.


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