Hmm... that sounds like what I'm after, thanks Brent.
-----Original Message-----
From: Brent McPherson [mailto:brentmc(at)Softimage.COM]
Sent: Wednesday, May 23, 2007 3:57 PM
To: XSI(at)Softimage.COM
Subject: RE: Changing rotation order
Matt,
Select your object and hit Ctrl-K to bring up the kinematics property
page where you can change the rotation order to whatever you want.
As far as changing the default you might be able to generate a new
Preset from the propoerty page and then use that to replace the old one
under DSPresets/Constraints/ParentPose.Preset. Just make sure you
backup the original preset since I have never tried this myself.
--
Brent
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Matt Lowery
Sent: Wednesday, May 23, 2007 3:34 PM
To: 'xsi(at)softimage.com'
Subject: Changing rotation order
Hey gang
Is there anyway to change to default rotation order in xsi. By default
all
objects have an xyz rotation order, which is great if I'm animating FK
bones, but not so good for anything else. Is there a way to get xsi to
give
me a rotation order of say xzy by default?
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