RE: Changing rotation order

Date : Wed, 23 May 2007 15:58:33 +0100
To : "'XSI(at)Softimage.COM'" <XSI(at)Softimage.COM>
From : Matt Lowery <mattl(at)glassworks.co.uk>
Subject : RE: Changing rotation order
Hmm... that sounds like what I'm after, thanks Brent.



-----Original Message-----
From: Brent McPherson [mailto:brentmc(at)Softimage.COM]
Sent: Wednesday, May 23, 2007 3:57 PM
To: XSI(at)Softimage.COM
Subject: RE: Changing rotation order


Matt,

Select your object and hit Ctrl-K to bring up the kinematics property
page where you can change the rotation order to whatever you want.

As far as changing the default you might be able to generate a new
Preset from the propoerty page and then use that to replace the old one
under DSPresets/Constraints/ParentPose.Preset. Just make sure you
backup the original preset since I have never tried this myself.
--
Brent

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Matt Lowery
Sent: Wednesday, May 23, 2007 3:34 PM
To: 'xsi(at)softimage.com'
Subject: Changing rotation order

Hey gang

Is there anyway to change to default rotation order in xsi. By default
all
objects have an xyz rotation order, which is great if I'm animating FK
bones, but not so good for anything else. Is there a way to get xsi to
give
me a rotation order of say xzy by default?

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in
body:
unsubscribe xsi

---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi

No virus found in this incoming message.
Checked by AVG. 
Version: 7.5.467 / Virus Database: 269.7.6/815 - Release Date: 22/05/2007
 
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.