RE: CID

Date : Wed, 23 May 2007 14:58:13 -0300
To : <XSI(at)Softimage.COM>
From : "carl" <carl(at)measurand.com>
Subject : RE: CID
That is why I prefer gaming: just one cycle does the job :-)
Carl 

-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Frank Lenhard
Sent: May 23, 2007 2:46 PM
To: XSI(at)Softimage.COM
Subject: CID

hi,

when i cycle a walk action clip in the mixer i can use the CycleID
to increment the placement of the character with each cycle,
so i get a continuous walk.

is there a any more convinient way to figure out by what i need to
multiply the CID than by bare try&error?
its getting rediculous hard if there is more than one axis involved.

ciao
franky

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  • Follow-Ups:
    • Re: CID
      • From: André Adam <a_adam(at)49games.de>
  • References:
    • CID
      • From: Frank Lenhard <franky(at)ixdream.com>

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