Re: CID

Date : Thu, 24 May 2007 11:25:26 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: CID
Yeah, and then it's up to the coders to find the right speed for moving the character around... ;)

   -André

carl wrote:
That is why I prefer gaming: just one cycle does the job :-)
Carl


-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Frank Lenhard
Sent: May 23, 2007 2:46 PM
To: XSI(at)Softimage.COM
Subject: CID

hi,

when i cycle a walk action clip in the mixer i can use the CycleID
to increment the placement of the character with each cycle,
so i get a continuous walk.

is there a any more convinient way to figure out by what i need to
multiply the CID than by bare try&error?
its getting rediculous hard if there is more than one axis involved.

ciao
franky

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  • References:
    • RE: CID
      • From: "carl" <carl(at)measurand.com>

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