Yeah, and then it's up to the coders to find the right speed for moving
the character around... ;)
-André
carl wrote:
That is why I prefer gaming: just one cycle does the job :-)
Carl
-----Original Message-----
From: owner-xsi(at)Softimage.COM [mailto:owner-xsi(at)Softimage.COM] On Behalf
Of Frank Lenhard
Sent: May 23, 2007 2:46 PM
To: XSI(at)Softimage.COM
Subject: CID
hi,
when i cycle a walk action clip in the mixer i can use the CycleID
to increment the placement of the character with each cycle,
so i get a continuous walk.
is there a any more convinient way to figure out by what i need to
multiply the CID than by bare try&error?
its getting rediculous hard if there is more than one axis involved.
ciao
franky
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