Re: XSI 6.01 is not at all a well puppy

Date : Fri, 25 May 2007 13:49:37 +0200
To : XSI(at)Softimage.COM
From : André Adam <a_adam(at)49games.de>
Subject : Re: XSI 6.01 is not at all a well puppy
Since it is reproducable you definately should send that scene to support(at)softimage.com. That's the only way you will see that bug go away for an upcoming release.

   -André


Sandy Sutherland wrote:
Mmm interesting - we now have a model which as soon as you pick the global srt node and try to move it, XSI vanishes....all the time - no saved scene whatever, just poof...gone...... completely repro-able happens every time a coconut on windows, but on Linux it is fine!!

BTW we are on a later Driver than the certified one, as we were trying to get it more stable, even on the certified one, it was bad!

if anyone from Softimage is interested, I can forward this on.

Cheers

S.


André Adam wrote:
It depends of the type of crash you are experiencing. If somethings goes wrong with XSI's scene structure or internal calls, it usually recognises a problem and writes the .cop file before doing a controlled exit. In case the crash is OS or hardware related, XSI simply vanishes (as any other program would do under these circumstances) and can't write a .cop.

Sometimes we also find .scn files in the project's system/CrashBackup folder. I personally never understood under which circumstances XSI writes a .cop or that CrashBackup/.scn, we simply check for both files if we're looking for a crash file.

Good luck!

   -André

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