I'm building a tree with many extremely photo-realistic leaves on it.
I'm using some SSS shading which looks great but together with massive
leaf instance count, my renders are hitting the roof. I'm trying to
stick to a 2GB memory limit too which is all thats available on the farm
I will be using. Just curious if anyone has any tips for handling such
massive hair instance renders. I still have a lot of tweaking and
optimization to fiddle with but it would be great to know of any other
nice tricks up front that I may not have thought about. Thanks.
Kris
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