massive hair instance render

Date : Tue, 29 May 2007 17:04:53 -0400
To : XSI List Server <XSI(at)Softimage.COM>
From : Kris Rivel <krisrivel(at)gmail.com>
Subject : massive hair instance render
I'm building a tree with many extremely photo-realistic leaves on it. I'm using some SSS shading which looks great but together with massive leaf instance count, my renders are hitting the roof. I'm trying to stick to a 2GB memory limit too which is all thats available on the farm I will be using. Just curious if anyone has any tips for handling such massive hair instance renders. I still have a lot of tweaking and optimization to fiddle with but it would be great to know of any other nice tricks up front that I may not have thought about. Thanks.

Kris
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