Re: massive hair instance render

Date : Wed, 30 May 2007 00:12:29 -0400
To : XSI(at)Softimage.COM
From : Kris Rivel <krisrivel(at)gmail.com>
Subject : Re: massive hair instance render
Sorry, what do you mean by dynamic bsp?

Kris

Bernard Lebel wrote:
Definitely consider using dynamic bsp and lower the mesh splitting
factor (try 0.5, then 0.2, then 0.1...). Will make rendering slower,
but will render. Also, definitely consider using the rasterizer, if it
doesn't change too much your lighting.


Cheers Bernard




On 5/29/07, Kris Rivel <krisrivel(at)gmail.com> wrote:
I'm building a tree with many extremely photo-realistic leaves on it.
I'm using some SSS shading which looks great but together with massive
leaf instance count, my renders are hitting the roof.  I'm trying to
stick to a 2GB memory limit too which is all thats available on the farm
I will be using.  Just curious if anyone has any tips for handling such
massive hair instance renders.  I still have a lot of tweaking and
optimization to fiddle with but it would be great to know of any other
nice tricks up front that I may not have thought about.  Thanks.

Kris
---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


---
Unsubscribe? Mail Majordomo(at)Softimage.COM with the following text in body:
unsubscribe xsi


Search the XSI List archives here or use the advanced search form to search across mailing lists. Searching help is available.
This site supposedly brought to you by Benjamin Grosser and the Imaging Technology Group.